Forum's Adventure - Sporecast and Adventure Acts Description in the OP
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LordRemington
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EuroSpore :: Games Forum :: World Builder & Creative :: Spore and Galactic Adventures :: Adventure Corner
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Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I love the sound of this.
Sign me up. For plants and animals.
Sign me up. For plants and animals.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Here's one of the native houses. It HAS to be seen in the editor, for it has some interiors. Plus, when put in the adventure the "ground" will be burried in, so the walls actually do match the floor level. That's the style of houses I was thinking for them.
Plus, please give feedback in Nidking's story. I'd like to know how everyone feels about it.
Plus, please give feedback in Nidking's story. I'd like to know how everyone feels about it.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I have a rough example of one of the native designs I had in mind.
It isn't uploaded yet.
It isn't uploaded yet.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Sorry, but that png is as large as it goes. I'll go take an in-game pic for both better quality AND bigger size.
EDIT:
EDIT:
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I don't like to make my creations human-ized. I put the arms like that so it would look like it was cowardly, scared, and slightly defensive.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
When I say human I mean by the side, acompanying the torso. The natives aren't supposed to be coward. They're not a bunch of cowards you assist. They're a race that's been opressed by centuries and hope you're their savior. They'll also give you powerups and such, helping you how they can.
In my opinion, we should change the native look but we've got to see what the others think aswell.
Also, since they build villages and such, a better hand would suit it better.
This is all my opinion. Waiting to see others opinions.
In my opinion, we should change the native look but we've got to see what the others think aswell.
Also, since they build villages and such, a better hand would suit it better.
This is all my opinion. Waiting to see others opinions.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Oh. Well, I'll make a side-arm backup if no one likes the original.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I must admit, the hands don't terribly useful for holding picks, spades etc.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I'll work on the ship wreckage if you guys want...
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
bmp, sorry if I've asked already, but have you read the adventure story? I'd like people to have read it before working in stuff for the adventure.
Plus, the ship wreckage, will be a big hull, cracked, with lots of wreckage and junk around, some destroyed parts, etc.
Plus, the ship wreckage, will be a big hull, cracked, with lots of wreckage and junk around, some destroyed parts, etc.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
The second Native Prototype, with better arms, hands and feet.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
In my opinion, better.
But there's something that bugs me now and that is the sharp claws. These native religious profile and peaceful life wouldn't realy classify them with claws that huge. And I think I'd put the eyes darker, perhaps even black or dark grey, to give some more depth to it.
Remember: This is my opinion :-) Others might think differently. let's see what they have to say.
But there's something that bugs me now and that is the sharp claws. These native religious profile and peaceful life wouldn't realy classify them with claws that huge. And I think I'd put the eyes darker, perhaps even black or dark grey, to give some more depth to it.
Remember: This is my opinion :-) Others might think differently. let's see what they have to say.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
So can I make some spaceships e.g. the alien craft and the rest of the prison convoy?
MarkyDMan- Euro Moderator
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Spore Name : MarkyDMan......obviously :D
Location : Surfing the web... Awesome Points: 99,453,475,463,208,543 Mood: Inspired
Age : 28
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Sorry if I've already asked you this, but have you read the story in the OP, Marky? I'd like ppl to only create for this if they've read the story.
And the prison spaceship is just 1 and it's all wrecked in the planet. So would have to be props and such.
And the prison spaceship is just 1 and it's all wrecked in the planet. So would have to be props and such.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
1) Yes i have reaad the OP, and
2) Perhaps I could build the alien spaceships and vehicles in their respective editors?
2) Perhaps I could build the alien spaceships and vehicles in their respective editors?
MarkyDMan- Euro Moderator
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Spore Name : MarkyDMan......obviously :D
Location : Surfing the web... Awesome Points: 99,453,475,463,208,543 Mood: Inspired
Age : 28
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Sure, that'd be cool then.
Keep in mind the daemon invader aliens are strong, high in numbers and in skill. They're agile and force other races to work for them. So serious style looking creations is what we're after. And remember to post it here so we, the team, can give feedback and thought about it :-)
Keep in mind the daemon invader aliens are strong, high in numbers and in skill. They're agile and force other races to work for them. So serious style looking creations is what we're after. And remember to post it here so we, the team, can give feedback and thought about it :-)
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Question? Who's making the actual daemons?
Last edited by Lumorei on Tue May 18, 2010 4:28 am; edited 1 time in total
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Well here's a concept idea for the basic alien spaceships:
MarkyDMan- Euro Moderator
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Spore Name : MarkyDMan......obviously :D
Location : Surfing the web... Awesome Points: 99,453,475,463,208,543 Mood: Inspired
Age : 28
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Looking foward to see it in a different color pattern ;-)
Perhaps after you add those claws you've mentioned could look more alien, daemon like.
Perhaps after you add those claws you've mentioned could look more alien, daemon like.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I was thinking something kinda humanoid-insectoid-type things, coloured black with orange-ish-red markings all over.Arkanay wrote:Nobody yet. Kinda waiting for Nidking to come up with their background story.
And I totally love the design of that ship, Marky. Not too crazy about the colours though.
Dino589- Delegate
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Spore Name : Dino589
Age : 28
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Yeah me and Ark were talking 'bout that. I'm gonna do a few drawings, then edit the ship to add a more mysterious feel to it, including a more organic-looking paint scheme!
MarkyDMan- Euro Moderator
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Spore Name : MarkyDMan......obviously :D
Location : Surfing the web... Awesome Points: 99,453,475,463,208,543 Mood: Inspired
Age : 28
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Arkanay wrote:bmp, sorry if I've asked already, but have you read the adventure story? I'd like people to have read it before working in stuff for the adventure.
Plus, the ship wreckage, will be a big hull, cracked, with lots of wreckage and junk around, some destroyed parts, etc.
Yeah i read it before volunteering to do the ship wreckage, it's one of the few things i'd be able to do a half decent job on, as there are no vehicles apart from the alien ships.
Also i just like the idea of making a wreckage!
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
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EuroSpore :: Games Forum :: World Builder & Creative :: Spore and Galactic Adventures :: Adventure Corner
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