Forum's Adventure - Sporecast and Adventure Acts Description in the OP
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LordRemington
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EuroSpore :: Games Forum :: World Builder & Creative :: Spore and Galactic Adventures :: Adventure Corner
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Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Part the idea was that people could do some of the wrecking themselves
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Maybe there's a solution for this problem. Instead of having the ship actually divided in 3 parts, we can have the wrecks of just parts of the craft, smaller bits, instead of the huge segments. That way, size wouldn't become a problem, because it'd be big enough. Like, instead of having the entire ship in 3 parts crashed on the ground, we'd have lots of wreckage and a few parts (with interiors) that are kinda still up.
Bmp, perhaps ppl can help doing some of wrecking but when we spoke, we agreed you'd be the one doing it. Let's hope someone doesn't mind helping with it.
Still, I'd like some thoughts on my idea above.
Bmp, perhaps ppl can help doing some of wrecking but when we spoke, we agreed you'd be the one doing it. Let's hope someone doesn't mind helping with it.
Still, I'd like some thoughts on my idea above.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
What i hoped was that people would help trashing up what i've made so far, cos at the momment i've not got the will to destroy the craft enough to make it look realistic
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
We can also do the trick of having it divided in 6 parts, like someone suggested. But remember, all parts don't have to be there. Perhaps some exploded or were burried on impact. Don't really need to have everything there. Maybe a segment broke in midair and landed somewhere else.
I think this could save the size problem.
Keep up the good job.
I think this could save the size problem.
Keep up the good job.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I think the correct term is good work, not good job.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Nope, Arkanay was right the first time. It's all dependant on personal taste.
Tyranidking- EuroSpore 1965
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Spore Name : Nidking
Location : You mean you don't know? Muhahahaha!
Age : 29
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I have an idea. Like Arkanay mentioned, some of the parts could have been buried in other places. Why not make seperate parts that were attached to the ship look like they landed beside the ship, half buried so you can still see it.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Sounds good to me!
So i'll start messing around with various panels and plating and have them as seperate piece.
Also because this is meant to be a huge ship is there going to be a crator? It's just that with a huge ship crashing into the planet there's going to be a lot of damage done the the surroundings, in fact more damage than the ship has probably sustained
So i'll start messing around with various panels and plating and have them as seperate piece.
Also because this is meant to be a huge ship is there going to be a crator? It's just that with a huge ship crashing into the planet there's going to be a lot of damage done the the surroundings, in fact more damage than the ship has probably sustained
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
What about, instead of a big hole on the ground, a straight crashing line. Perhaps the ship dragged on the floor for a while after it "touched" the ground.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I think it'd be good to have a crator where there's a slide mark and a huge hole where the ship finally stops
Ark beat meh to it
Ark beat meh to it
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
So what... have like a trench where the ship has hit the ground and skidded
I think how the damage to the ground is done should be proportional to the amount of damage the ship has suffered.
I've been meaning to ask is the majority of the damage to the ship done in space when it's attacked or when is crashes?
As that will effect how the crashed ship will have to look
I think how the damage to the ground is done should be proportional to the amount of damage the ship has suffered.
I've been meaning to ask is the majority of the damage to the ship done in space when it's attacked or when is crashes?
As that will effect how the crashed ship will have to look
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
bmp, that's it :-) A trench and then a bigger part where it stopped. Well, the ship got heavily damaged in space and the only solution was to try and land it on the planet. But the damages were too much that the landing failed and it simply crashed like that.
(still need ppl to continue doing the acts ;-))
(still need ppl to continue doing the acts ;-))
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Okay i'll keep that in mind, and try to concentrate damage on the sides, and then have masses of damage done to the front of the ship where it's hit the ground.
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Some new ideas:
- Since we're having this divided in 2 parts, we can have the first part occurring during the day and the second during the night.
- Maybe the Vorpacsis can have some slaves besides that Traiyaxl, like bioengineered mutants that work for them, foes you'd have to defeat.
- If anyone has another different idea, like the Native Sea Transporter, please share with us :-)
Ideas and Suggestions are always welcome :-)
- Since we're having this divided in 2 parts, we can have the first part occurring during the day and the second during the night.
- Maybe the Vorpacsis can have some slaves besides that Traiyaxl, like bioengineered mutants that work for them, foes you'd have to defeat.
- If anyone has another different idea, like the Native Sea Transporter, please share with us :-)
Ideas and Suggestions are always welcome :-)
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I like the 'other mutants' idea.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
So how many parts will this be?
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
As it was mentioned before, 2 so far. Perhaps a third if we decide to do a follow up series.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Oh yeah. I'm really busy during the weeks so I won't have any more plants done until this weekend. Just letting you know so you don't think I'm not doing my job
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Sure, Blaze. Just let us know when you have more.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Will do. I'll have the next one by late Saturday
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Several parts would be fun, but first we should concentrate on getting the two first parts done and release them. Then we should decide whether we should make a follow up
Icedmask- EuroSpore 1951
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Spore Name : Icedmask
Location : I dont need a location, Im the universe
Age : 29
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
True, Iced. Just waiting on people now to do more of their creations.
Think I´ll start an adventure on my own, as this isn´t fast enough for me :-P
Think I´ll start an adventure on my own, as this isn´t fast enough for me :-P
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Haha, ok
Im going to finish the Herbivores, and then help you with the acts and creating. But, i got my exams now and i don't have much spare time. I will be available for some time after my exams, but then i will be away the whole summer and will not get any possibility of returning until august/september.
Im going to finish the Herbivores, and then help you with the acts and creating. But, i got my exams now and i don't have much spare time. I will be available for some time after my exams, but then i will be away the whole summer and will not get any possibility of returning until august/september.
Icedmask- EuroSpore 1951
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Spore Name : Icedmask
Location : I dont need a location, Im the universe
Age : 29
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Real Life comes first
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
And now imagine a World of Warcraft fan saying that phrase to people on Wow
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
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EuroSpore :: Games Forum :: World Builder & Creative :: Spore and Galactic Adventures :: Adventure Corner
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