Forum's Adventure - Sporecast and Adventure Acts Description in the OP
+15
LordRemington
Aieru
MarkyDMan
bmpalmann
Zellex
Tyranidking
SuperLoki
Dino589
Vektrix
flux
Shadow
Lumorei
Hawkbird2000
Icedmask
Arkanay
19 posters
EuroSpore :: Games Forum :: World Builder & Creative :: Spore and Galactic Adventures :: Adventure Corner
Page 10 of 15
Page 10 of 15 • 1 ... 6 ... 9, 10, 11 ... 15
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Got it. I'll start 2mrw on em. Any specific things I should add to em?
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Looking cool isn't enough. Remember if they're made in the creature editor they'll "wiggle" in-game, so it has to seem natural.
You can also make forest props, like logs, rocks, bushes, etc.
You can also make forest props, like logs, rocks, bushes, etc.
Arkanay- EuroSpore 2007
-
Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
ok that sounds fair enough. Only one prob...I absolutely suck at props
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Yeah I saw it. Its certainly an original look. Though it makes them seem somehow less powerful and more just plain creepy.Arkanay wrote:Blaze: Sure, you can go with some of those ;-)
Dino, have you seen my Vorpacsis attempt? I'm actually kinda happy with it and Lumorei liked them too ---> http://www.spore.com/sporepedia#qry=usr-Arkanay%7C500313150671%3Asast-500592942899
Of course I'd still like to see your concept for them.
Here is a quick pic of both the sea critter and the Vorpacsis. Its more like a doodle though; I'm a little tired right now so I didn't much as much work into 'em as I usually do, and the Vorpacsis turned out like total crap though it gives you a very rough idea of what I had in mind. The sea critter turned out better, though.
Dino589- Delegate
-
Spore Name : Dino589
Age : 29
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Nice concepts. The sea creature one turned out really good. If it can be made in the editor without too much trouble, that'd be great.
Remember, there are 2 ways we can use it:
1 - Having the top flat and the player stepping on it and then it being ferried someone else.
2 - Having it just stand there with a teleporter nearby and when the player steps on it, it's automatically transported to the other side.
number 1 will seem more realistic although it might be a little glitchy and the creature will have to be flat on top.
number 2 will work way better, a little less cool (since you'd be teleported) but at least glitch free and the creature can look cool.
Dino, I actually really like the passenger riding on the creature's back. It's a quite cool silhouette.
Remember, there are 2 ways we can use it:
1 - Having the top flat and the player stepping on it and then it being ferried someone else.
2 - Having it just stand there with a teleporter nearby and when the player steps on it, it's automatically transported to the other side.
number 1 will seem more realistic although it might be a little glitchy and the creature will have to be flat on top.
number 2 will work way better, a little less cool (since you'd be teleported) but at least glitch free and the creature can look cool.
Dino, I actually really like the passenger riding on the creature's back. It's a quite cool silhouette.
Arkanay- EuroSpore 2007
-
Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Sorry Arakanay, i'm going to have to change my deadline to Saturday, sorry if it's an inconvience but i've just realised that i've got 3 exams this week and 2 of them are the hardest written papers to do at AS
Great concept drawings Dino!
Great concept drawings Dino!
bmpalmann- Euro Moderator
-
Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Although I hoped to have made something this weekend, my laptop got a virus that prevented me from doing anything. It is fixed now, but I won't be able to make anything until next weekend.
I may get around to designing some, though.
I may get around to designing some, though.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
In response to the sea creature platform: You'd have to make sure that nothing goes above the platform, not even the tail, so it would make it flat. I made a demonstration using an old model:
-Link 1 -Link 2 -Link 3 -Link 4
In these four links, you can see that due to the head and tail being above the platform, the invisible 'solidity' layer makes it smooth out, so you can't even touch the platform, the neck, or even the tail. Take note that the same goes for buildings.
-Link 1 -Link 2 -Link 3 -Link 4
In these four links, you can see that due to the head and tail being above the platform, the invisible 'solidity' layer makes it smooth out, so you can't even touch the platform, the neck, or even the tail. Take note that the same goes for buildings.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Yeah, the silhouette of the guy on its back was mostly to give an idea of the scale, and also because it seemed somewhat empty. As for the scale of the Vorpacsis, I was thinking almost twice as tall as the Traiyaxl, and the Captain a little taller than the Traiyaxl but not quite as tall as the Vorpacsis.Arkanay wrote:Nice concepts. The sea creature one turned out really good. If it can be made in the editor without too much trouble, that'd be great.
Remember, there are 2 ways we can use it:
1 - Having the top flat and the player stepping on it and then it being ferried someone else.
2 - Having it just stand there with a teleporter nearby and when the player steps on it, it's automatically transported to the other side.
number 1 will seem more realistic although it might be a little glitchy and the creature will have to be flat on top.
number 2 will work way better, a little less cool (since you'd be teleported) but at least glitch free and the creature can look cool.
Dino, I actually really like the passenger riding on the creature's back. It's a quite cool silhouette.
Ohz. Never knew that (don't have GA). Thanks for pointing that out. I'll be sure to keep that in mind when I make it.Lumorei wrote:In response to the sea creature platform: You'd have to make sure that nothing goes above the platform, not even the tail, so it would make it flat. I made a demonstration using an old model:
-Link 1 -Link 2 -Link 3 -Link 4
In these four links, you can see that due to the head and tail being above the platform, the invisible 'solidity' layer makes it smooth out, so you can't even touch the platform, the neck, or even the tail. Take note that the same goes for buildings.
Dino589- Delegate
-
Spore Name : Dino589
Age : 29
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
You're welcome. Anything else you need to know?
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Nope, I should be fine. I'll post a pick before uploading it though, to make sure that everyone is happy with it and there's nothing that needs changing.
Dino589- Delegate
-
Spore Name : Dino589
Age : 29
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Is there any specific date the plants need to be in?
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
bmp, no problem ;-) RL comes first. Good luck for your exams :-)
Zellex, no problem aswell. Just post it here when you're done :-)
Dino, remember, in case we choose to make the creature with a teleporter, it doesn't have to be flat on top. Like, a player would step on the beast and be teleported to the other side, where another creature would be there. If we use that way, you're free to do it as you wish. It can only be flat on top if we choose to have the player to actually ride it, seeming more realistic but probably being a bit glitch like and space taking. Perhaps the first would be a better idea.
Blaze, not really, just whenever you can :-) But don't take like, 3 months :-P
Zellex, no problem aswell. Just post it here when you're done :-)
Dino, remember, in case we choose to make the creature with a teleporter, it doesn't have to be flat on top. Like, a player would step on the beast and be teleported to the other side, where another creature would be there. If we use that way, you're free to do it as you wish. It can only be flat on top if we choose to have the player to actually ride it, seeming more realistic but probably being a bit glitch like and space taking. Perhaps the first would be a better idea.
Blaze, not really, just whenever you can :-) But don't take like, 3 months :-P
Arkanay- EuroSpore 2007
-
Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Here's what the wrecked ship would look like when it's, well not wrecked, please suggest improvements, but keep in mid that the crashed thing, the body will be made in 3 parts...
bmpalmann- Euro Moderator
-
Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Bmp, it doesn't seem to me that it's a large sized ship. It's seems like small/average size. I think it has to due to the fact of where the windows are located. Also, perhaps if the colors were a bit more grey?
Still, I'm really quite glad with it :-) I think you did a good job but I'd like to see those improvements. That's just my opinion still :-)
Also, isn't it easier for you if you make it on the building editor? Since the wreckage is gona have to be made there. Just suggesting :-) There are some quite cool spaceships made in building editor, like this work by Darktower31
We also have to decide, like, if the player is alien, the other convicts and the guards, crew and such, are they of the same species? Is it like, an empire's craft, carrying prisoners of the empire? Ideas are welcome :b
Still, I'm really quite glad with it :-) I think you did a good job but I'd like to see those improvements. That's just my opinion still :-)
Also, isn't it easier for you if you make it on the building editor? Since the wreckage is gona have to be made there. Just suggesting :-) There are some quite cool spaceships made in building editor, like this work by Darktower31
We also have to decide, like, if the player is alien, the other convicts and the guards, crew and such, are they of the same species? Is it like, an empire's craft, carrying prisoners of the empire? Ideas are welcome :b
Arkanay- EuroSpore 2007
-
Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
It'll be easier for me to use space ship editor, anyway using gates will take up a little less complexity.
I'll try the colour changes but for now i need to get the basic ship looking good
It does look bigger in editor i can promise you, here's what the front section looks like at the momment, without me having trashed it up yet...
I'll try the colour changes but for now i need to get the basic ship looking good
It does look bigger in editor i can promise you, here's what the front section looks like at the momment, without me having trashed it up yet...
bmpalmann- Euro Moderator
-
Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Can you make a creation to help me with the colour schem please?
MarkyDMan- Euro Moderator
-
Spore Name : MarkyDMan......obviously :D
Location : Surfing the web... Awesome Points: 99,453,475,463,208,543 Mood: Inspired
Age : 28
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Pretty cool.bmpalmann wrote:Here's what the wrecked ship would look like when it's, well not wrecked, please suggest improvements, but keep in mid that the crashed thing, the body will be made in 3 parts...
I disagree with Ark about how it doesn't look like a large ship. But, i think the effect could be pulled off better if there were a series of smaller windows around the sides rather than just a couple big ones (unless I am mistaking some part of it for the windows). I also like the paint on it, too.
Edit: Just saw that front section. It looks pretty sweet so far.
Last edited by Dino589 on Mon May 24, 2010 3:55 am; edited 1 time in total
Dino589- Delegate
-
Spore Name : Dino589
Age : 29
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Check your PMs Marky
I'm splitting the ship up so there are smaller windows adn more detail
I'm splitting the ship up so there are smaller windows adn more detail
Last edited by bmpalmann on Mon May 24, 2010 3:58 am; edited 1 time in total
bmpalmann- Euro Moderator
-
Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Perhaps Dino's suggestion might help, with adding some windows on the side. To me, it seems it looks a bit like a Submarine Cadillac
The front part is very cool, bmp. Really like it.
I've done another statue and added to the sporecast. There's a total of 4 now and I think I won't do more at the moment, also I think Lum's working something similar as well.
The front part is very cool, bmp. Really like it.
I've done another statue and added to the sporecast. There's a total of 4 now and I think I won't do more at the moment, also I think Lum's working something similar as well.
Arkanay- EuroSpore 2007
-
Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
There are windows on this but i haven't coloured them , thanks Dino
The original ship can't have as much detail on because the ship is being split into 3 sections
bmpalmann- Euro Moderator
-
Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
ok I've got the basic structure for one of teh plants. I'm thinking of making it look like a flytrap, but not actually jus recreating an actual one.
Any specific color choices or should I jus do whatever?
Any specific color choices or should I jus do whatever?
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Blaze, the forest they're in is somewhat exotic. Think of Avatar's forest, but less magic magic like and things a bit smaller. So those green, blue, neon style are accepted :-P
I've changed some of the Traiyaxl we had done. There are 4 different styles. They're all in the sporecast ;-) Check it out
I've changed some of the Traiyaxl we had done. There are 4 different styles. They're all in the sporecast ;-) Check it out
Arkanay- EuroSpore 2007
-
Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Neon, green, blue, stuff like that? Got it
Should I make some of the plants mobile or all of em imobile?
Also am I part of teh team? Jes wonderin cause I'm not on teh team list in OP
Should I make some of the plants mobile or all of em imobile?
Also am I part of teh team? Jes wonderin cause I'm not on teh team list in OP
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I think you are part of the team Blaze,
I like the idea of mobile plants
I like the idea of mobile plants
bmpalmann- Euro Moderator
-
Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Page 10 of 15 • 1 ... 6 ... 9, 10, 11 ... 15
Similar topics
» Hordeon's Best (Sporecast)
» Your best adventure?
» % Adventure series.
» Adventure Ideas
» Adventure Rate : The Rules
» Your best adventure?
» % Adventure series.
» Adventure Ideas
» Adventure Rate : The Rules
EuroSpore :: Games Forum :: World Builder & Creative :: Spore and Galactic Adventures :: Adventure Corner
Page 10 of 15
Permissions in this forum:
You cannot reply to topics in this forum
|
|