Forum's Adventure - Sporecast and Adventure Acts Description in the OP
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EuroSpore :: Games Forum :: World Builder & Creative :: Spore and Galactic Adventures :: Adventure Corner
Page 12 of 15
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Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Bmp, 2 words for you.
FLUXING AWESOME! It´s great :-) I really think it´s very very good. (Perhaps I´d have added another window-cockpit-thingy at the front) but I really like how it is now :-) Bmp, you can also come up with a name for the prison craft.
Lumorei, that´s an interesting idea. Although, I don´t like that you destroy it just for an act of revenge. A thing I´d really like to transmit with this adventure is that the Vorpacsis are some dangerous, mean, scary bastards and even though the player would have the skills to "defeat" them, still would have nightmares for the rest of his life But we can have the moon with one of their base there and when you escape, something happens. Perhaps your ship is disabled and you´re taken as a prisoner to that base. Maybe the systems are jammed (like the original ship was) and it gets hacked by a Vorpacsis AI, forcing you to land... We´d have to come up with a cool reason you go to the moon-base. Then there, you´d have to escape once again, facing many bioengineered mutants and beasts and perhaps wrecking a Vorpacsis AI on the way. Finally you find the dock again and use a craft to escape, this time for once... You hypergate out, leave the system, end up in an independent town, on an independent planet, filled with robbery, slavery, commerce, etc and you´d have to be a low life for a while, maybe the vorpacsis would chase you.. or somethting.. Maybe you could even be taken by the "police" that arrested you in the first place. Maybe they´d use you to reveal stuff about the Vorpacsis or the riches of Ayedra. Just ideas :-)
FLUXING AWESOME! It´s great :-) I really think it´s very very good. (Perhaps I´d have added another window-cockpit-thingy at the front) but I really like how it is now :-) Bmp, you can also come up with a name for the prison craft.
Lumorei, that´s an interesting idea. Although, I don´t like that you destroy it just for an act of revenge. A thing I´d really like to transmit with this adventure is that the Vorpacsis are some dangerous, mean, scary bastards and even though the player would have the skills to "defeat" them, still would have nightmares for the rest of his life But we can have the moon with one of their base there and when you escape, something happens. Perhaps your ship is disabled and you´re taken as a prisoner to that base. Maybe the systems are jammed (like the original ship was) and it gets hacked by a Vorpacsis AI, forcing you to land... We´d have to come up with a cool reason you go to the moon-base. Then there, you´d have to escape once again, facing many bioengineered mutants and beasts and perhaps wrecking a Vorpacsis AI on the way. Finally you find the dock again and use a craft to escape, this time for once... You hypergate out, leave the system, end up in an independent town, on an independent planet, filled with robbery, slavery, commerce, etc and you´d have to be a low life for a while, maybe the vorpacsis would chase you.. or somethting.. Maybe you could even be taken by the "police" that arrested you in the first place. Maybe they´d use you to reveal stuff about the Vorpacsis or the riches of Ayedra. Just ideas :-)
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Thanks Ark, with Lum's idea; how about the Vorpacsis are furious at being defeated so they capture you and you're on you're way to a prison cell....
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Sounds good to me. Maybe the Vorpacsis notice your superior abilities and capture YOUR race for testing... :green:
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
lol, that sounds pretty cool!
Here are some early pics of the wrecked ship with a few test effects.
I'll post the pngs of the sections later for people to mess with themselves
Here are some early pics of the wrecked ship with a few test effects.
I'll post the pngs of the sections later for people to mess with themselves
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
bmp, I think the wrecked parts should be bigger and more wrecked. Just like that, they simply seem like the ship was seperated and not actually crashed.
Plus, we´re gona need a sh1t load of wreckage and junk around, like scattered parts and such. Just think of a little junkyard around the area, with parts from the craft.
Plus, we´re gona need a sh1t load of wreckage and junk around, like scattered parts and such. Just think of a little junkyard around the area, with parts from the craft.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I'm affraid you can't make the wreckage parts any bigger, as for the trash around it i'll do that later.
I've got a few props that i can throw at it including some weapons.
I've also got some ideas for dead crew members which i'll share later
I've got a few props that i can throw at it including some weapons.
I've also got some ideas for dead crew members which i'll share later
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I think someone should be building the wrecked ship in the BUILDING editor. Buildings can be enlarged to colossal sizes.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
bmpalmann wrote:lol, that sounds pretty cool!
Here are some early pics of the wrecked ship with a few test effects.
I'll post the pngs of the sections later for people to mess with themselves
And so, the supposedly massive ship split into three parts and, miraculously, said parts crashed into the ground sustaining hardly any damage at all.
Kidding, of course. Really though, it doesn't look that damaged. And it seems a bit small for a big prison ship. Maybe you should have made it in 6 even more massive pieces rather than 3?
Dino589- Delegate
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Spore Name : Dino589
Age : 28
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Lumorei wrote:
I think someone should be building the wrecked ship in the BUILDING editor. Buildings can be enlarged to colossal sizes.
Then be my guest, i'm a vehicle/ship specialist, not a building specialist.
Anyway i've seen very few truely successful ships done in building editor
Dino589 wrote:
And so, the supposedly massive ship split into three parts and, miraculously, said parts crashed into the ground sustaining hardly any damage at all.
Kidding, of course. Really though, it doesn't look that damaged. And it seems a bit small for a big prison ship. Maybe you should have made it in 6 even more massive pieces rather than 3?
I probably have taken the screen shots from the worng angle becuase each side has got an impact hit where i've made it look like the metal has buckled.
When i get the pngs on here i want people to wreck them as much as possible and play around with them a bit.
As for the size criticism; i'll let you guys open the pngs and put them together in GA i think they're pretty big, but i'm not sure what sort of size you really had in mind
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
bmpalmann wrote:The full scale ship is now complete, here it is in GA. I'll probably edit the colours later on
I've got the first part of the wreckage done, which i'll post when the other 2 pieces are completed
Dude that is one amazing ship
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Are we going to have problems regarding the ship size? Are we gona have to do stuff all over again?
Because the ship is not big enough as it is. Sorry for not saying any scale, Bmp. I was thinking around 3 times the size it currently has.
Analysing the post above mine, the rectangle windows on the rear, I was thinking around that size to be the player´s size. Perhaps that can help you scale-wise?
I´d just like to know if we´re gona have to use the building editor or something.
Because the ship is not big enough as it is. Sorry for not saying any scale, Bmp. I was thinking around 3 times the size it currently has.
Analysing the post above mine, the rectangle windows on the rear, I was thinking around that size to be the player´s size. Perhaps that can help you scale-wise?
I´d just like to know if we´re gona have to use the building editor or something.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Well we could keep the ship's size as is, and just shrink the characters so the ship seems bigger. That way we can still use the ship, and it be it's natural size since the characters will be so small.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Isn´t easier to make the ship bigger, instead of having to make EVERY SINGLE CREATURE AND BUILDIGNS smaller? It´ll also affect how the player sees the character. It´ll be smaller than usual.
I´ve actually thought about that option but I don´t think it´s viable.
I´ve actually thought about that option but I don´t think it´s viable.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Well that is true but isn't there an option where you can just copy the creatures and buildings so they're already smaller?
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I prefer Blaze's idea, because i designed the ship so it could be split into those three parts, redesigning it so it's 6 parts would take a very long time, the only way i'd be able to do that is if the deadline was extended by a lot.
Here are some of the various pngs, some have damage on one side, others don't
Try and take a look in GA and see what you think of the scaling in there
If it comes to building editor, someone else will have to do it, because i suck in building editor
Here are some of the various pngs, some have damage on one side, others don't
Try and take a look in GA and see what you think of the scaling in there
If it comes to building editor, someone else will have to do it, because i suck in building editor
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I agree with Blaze and Bmp. besides, can't you make creatures smaller in GA anyway?
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Yep it's pretty easy to make stuff smaller, unless Ark has done a lot for the adventure already...
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Ark's the creator so whatever he says goes. I just made a suggestion
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Yeah i'm just saying i'll have to resize the ship, but if Ark hasn't got that much done yet...
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
I made a shrine for the Cloudseer, Maliteph.
It could be holding a plant in one hand and a small animal could be sitting in the other hand. A pile of offerings could be sitting in front of it.
It could be holding a plant in one hand and a small animal could be sitting in the other hand. A pile of offerings could be sitting in front of it.
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
This looks really cool. I'd love to be a part of this, but I can't handle any more strain on spore. between comments and putting the % series together, I've got no extra time to do anything usefull with this.
Mudo- EuroSpore 1951
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Spore Name : Mudokon117
Location : Ohio, the United States. Too bad hunh?
Age : 30
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Lumorei, that´s a pretty cool shrine. Just upload it and I´ll add it to the sporecast.
Ok, about the ship size, if we have to re-size the rest of the world to fit the ship, then we´ll have to make EVERYTHING smaller. The player will notice this difference, because his character will be smaller, other creatures will be smaller: The world will kinda steer around the same size, only stuff now is small sized. And we have the risk of making small creatures, like mammals, not small enough or into baby form. Not to mention the flowers of the planet will be quite huge.
My opinion is to make the ship bigger, but since this is a group thingie, if what the masses want is to make everything else smaller, then we can try. I just think it´ll be way less annoying and problem like to increase the ship size. That way things will be more normal, you wont be crossing any risks.
And I haven´t starting to put the adventure together. My cpu´s gona be formatted so only gona be able to use spore in a few days.
Edit: Bmp, the deadline is NOT a problem. If you think you can work it better (And don´t mind), if it takes longer, then you can try.
Ok, about the ship size, if we have to re-size the rest of the world to fit the ship, then we´ll have to make EVERYTHING smaller. The player will notice this difference, because his character will be smaller, other creatures will be smaller: The world will kinda steer around the same size, only stuff now is small sized. And we have the risk of making small creatures, like mammals, not small enough or into baby form. Not to mention the flowers of the planet will be quite huge.
My opinion is to make the ship bigger, but since this is a group thingie, if what the masses want is to make everything else smaller, then we can try. I just think it´ll be way less annoying and problem like to increase the ship size. That way things will be more normal, you wont be crossing any risks.
And I haven´t starting to put the adventure together. My cpu´s gona be formatted so only gona be able to use spore in a few days.
Edit: Bmp, the deadline is NOT a problem. If you think you can work it better (And don´t mind), if it takes longer, then you can try.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
@Ark: Actually when you put it that way....
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Anyone actually checked those ship segments yet?
bmpalmann- Euro Moderator
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Spore Name : bmpalmann/ Remyxomatosis
Location : In your unconcious mind...
Age : 31
Re: Forum's Adventure - Sporecast and Adventure Acts Description in the OP
Not me, Bmp. My cpu is down at the moment. (Will probably be up soon)
If someone does, then please give some feedback.
Still, from the pics I could see, it seems to me the segments would have to be bigger and more wrecked.
If someone does, then please give some feedback.
Still, from the pics I could see, it seems to me the segments would have to be bigger and more wrecked.
Arkanay- EuroSpore 2007
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Spore Name : Arkanay
Age : 33
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EuroSpore :: Games Forum :: World Builder & Creative :: Spore and Galactic Adventures :: Adventure Corner
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