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Minecraft 1.8 Update

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Minecraft 1.8 Update Empty Minecraft 1.8 Update

Post by Red-Indigo Sat Sep 03, 2011 9:34 pm

With a loose release date set for the 8th September I am quite looking foward to the changes 1.8 promises to bring for minecraft. It looks like it will become more 'game' like and hopefully that will revitalise it a little Wink

So basicly, post any general discussion about what you and don't like about 1.8 and how you think it will change the game.

---
Breif overview of upcoming changes.

Spoilered, so you don't have to find out if you don't want to Wink

Changes to the mechanics:

Gameplay changes:

Experience and Mob drops:



Biome and world changes:


New mobs:

New items:

---

NOT in 1.8: NPC's, Nether update and a few other minor things, such as quests/trading. These will be in what is now going to be the second half of this update, aka 1.9





Last edited by Red-Indigo on Sat Sep 03, 2011 11:16 pm; edited 1 time in total
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Post by Jokie155 Sat Sep 03, 2011 9:54 pm

On 'Rotten Meat', I have heard some believe it will initially do damage, but if it fills your hunger beyond the healing point, it will regenerate more health than it cost. Not a good thing to depend on...
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Post by Red-Indigo Sat Sep 03, 2011 10:48 pm

Yeah, apparantly it turns the health bar green or somthing and hurt you for a set period of time. If there is an antidote or somthing later I can see it being used in strategic ways.

I remember hearing that it wasn't really implimented yet, the health thing was more of a placeholder. I guess it's similar to slimeballs.
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Post by sjhorm Sat Sep 03, 2011 10:50 pm

this....sounds...AWESOME
(except silverfish, silverfish are scary)

*foams at mouth*
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Post by Red-Indigo Sat Sep 03, 2011 11:08 pm

Lol. Rabies!

Anyway. I think it sounds awesome too. I am pretty pleased about the eating mechanics and the combat mechanics. It makes for a much more strategic game. (Not to mention the whole sprinting mechanic and eating time reminds me of another game...)

I just realised... I missed some stuff out about Experience and Mob drops... *goes to update OP*

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Post by Xeno Sun Sep 04, 2011 12:09 am

I knew about most of this stuff, but blocking with diamond swords and the inclusion of an ocean biome are new to me. The more I hear the more I can't wait!

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Post by Jokie155 Sun Sep 04, 2011 12:11 am

The sliders are what I'm really looking forward to, as my graphics card needs an upgrade from average...

Vines are just the cream on the cake for me, it sparks new hope for enviroment enhancement.
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Post by MjrGlory Sun Sep 04, 2011 12:24 am

hmm, I think I need to reinstall this. the new patch sounds awesome.
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Post by MilkAndCookies Sun Sep 04, 2011 1:06 am

I am so, so, SO scared of the Enderman.
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Post by Xeno Sun Sep 04, 2011 1:10 am

My guess is they're going to be pretty rare, just like any of the more-dangerous-than-average mobs to date. Notch even said something along the lines that most of the time you'll encounter them, they'll be way off in the distance and all you'll see will be some creepy-looking silhouettes moving blocks around.

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Post by Red-Indigo Sun Sep 04, 2011 2:07 am

I think he was really inspired by all of the creepy pasta herobrine stuff. Endermen seem like a souped up version to me. Kind of annoyed that water is like lava to them though :/

Still, when 1.8 comes out I'm going to stare em right in the face and then run to the nearest puddle.

I am looking foward to the sliders too. I can see okay in caves and stuff, but I think having the option to change things like that is great. The thing I am looking foward to the most, however, is the combat mechanics.

No more arrow spam and autoclick combat. Yay. Very Happy

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Post by Drew980 Sun Sep 04, 2011 6:06 am

I don't like the changes they are doing with the droppings. The orbs we could maybe do without.
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Post by Xeno Sun Sep 04, 2011 6:08 am

If the orbs are implemented correctly they might make a good form of currency for multiplayer.

Can't say I disagree with you about the drops. My monster farms might stop working Sad

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Post by Jeff Sun Sep 04, 2011 11:37 am

The silverfish sound like they would be a LOT worse than creepers... I'm scared for my life now.

I think maybe I'll just stick to creative for a while, LOL
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Post by Damnagoras Sun Sep 04, 2011 7:13 pm

Jeff wrote:The silverfish sound like they would be a LOT worse than creepers... I'm scared for my life now.

I think maybe I'll just stick to creative for a while, LOL

Yes, how are we to relax while mining if we know that each block we break might contain a swarm of deadly bugs? xD

But I think that's one of the great parts of the update: The survival mode becomes more risky, dangerous and adventurous than before. You'll consider the risk of gathering that extra stone before you decide on building and impenetrable castle of epicness and grandeur. Perhaps something smaller and more practically efficient?

And if you prefer building things, such as aforementioned castle, you can just switch to creative mode. You can, to a greater extent than before, choose how you want to play the game.
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Post by Jokie155 Sun Sep 04, 2011 7:44 pm

I hope they add an idle sound to Creepers. Outside my lil shack, two creepers jumped down and ninja'd me...
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Post by Arkanay Sun Sep 04, 2011 7:56 pm

There should be an option to remove the exploding monsters from the enemies list.

It's fun when you're trying to fight zombies and such in stuff you've built - labyrinths, bunkers, etc. - but then one of those kamikaze guys pop by and wreck the entire place up. >< That's why whenever I choose to go on some monster hunting I do it far away from my constructions.

But all of those updates seem really good and interesting. I haven't picked up Minecraft in some time but this is leading me to do so again. ^^
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Post by Drew980 Sun Sep 04, 2011 10:53 pm

Jokie155 wrote:I hope they add an idle sound to Creepers. Outside my lil shack, two creepers jumped down and ninja'd me...

If they added sound to them I don't think they would be quite as scary. Razz
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Post by Damnagoras Mon Sep 05, 2011 5:18 am

Drew980 wrote:
Jokie155 wrote:I hope they add an idle sound to Creepers. Outside my lil shack, two creepers jumped down and ninja'd me...

If they added sound to them I don't think they would be quite as scary. Razz

I wouldn't be so sure. Just imagine if the soundtrack from "Jaws" would quietly play as they approach Razz
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Post by LordRemington Mon Sep 05, 2011 10:23 am

I had gotten a tad bored of Minecraft, but this update looks rather cool. The introduction of creative mode I like and the other additions like the endermen look awesome.

Also liking the addition of bigger and more numerous dungeons. Unbelieveabley even though I have had minecraft since pretty much the start of this year, I have still yet to encounter a single dungeon. This may just be due to me sucking at minecraft, but still, I like the fact they are making it easier for noobs like me to find them Razz

Still one question I've been is, when will minecraft move out of the beta phase?
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Post by Red-Indigo Mon Sep 05, 2011 10:49 am

Idle sound for creepers. I think somtimes they have footsteps. I remember the first day I purchased MC and was letting my sis have a go. She had built a little dirt stairwell and was hiding for the night. We could hear footsteps, but I assured her it was day and it was probably a chicken. *digs first dirt block* I screamed as the creeper face appeared and then swiftly the game over screen.

Jaws would be a better addition though XD

---

The strongholds look like a lot of fun. I enjoy SMP because you can find bases and things, its that whole exploration thing I love. This update will definitly bring some need to survive and explore rather than... 'oh I has a little house. Im good.'

And with creative mode... lots of epic builds to be done awesome
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Post by CycloneX7 Mon Sep 05, 2011 1:18 pm

LordRemington wrote:
Still one question I've been is, when will minecraft move out of the beta phase?

Probably in November 11, when Minecraft is finally released.

Although I hope the devs continue updating Minecraft after the release.
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Post by die876 Mon Sep 05, 2011 3:57 pm

the devs did say that they'd have have post-release patches, so that's good news, shame that NPCs are delayed till 1.9 though
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Post by Red-Indigo Mon Sep 05, 2011 7:37 pm

It is a shame, but I'd rather they realise that somthing isn't quite up to scratch and delay it than rush it out and us lot be dissapointed. Plus, we won't have to wait too long for 1.9, unlike the vast amount of time between the pistons and this one Wink

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Post by MarkyDMan Mon Sep 05, 2011 10:03 pm

I want HD texture support xD

I can't have VoxelMods and HD textures, as I don't know how to keep one while patching the other
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